Graphic Content, Graphic Novels

Since Art Spiegelman’s Maus and Joe Sacco’s Safe Area Gorazde, the graphic novel format has been increasingly used by journalists to tell real world stories. The format is not only more emotive and compelling than a block of written copy, but also importantly affords vulnerable ‘characters’ anonymisation. But how can new digital technologies be harnessed to produce a 2.0 version of the medium to target and engage an increasingly tech-savvy and tablet-oriented generation? I spoke at the 2017 International Journalism Festival in Perugia last week to address this question with examples from my award-winning work with female child soldiers, and my forthcoming #ArtBeyondBorders project which will use both illustration and 360 video to document the challenges facing children in the crisis-hit Central African Republic. You can watch the whole presentation below: